Podcasts Archive

MEDIA

MARK ROSEWATER’S DRIVE TO WORK

Mark Rosewater can’t help himself: he just has to talk about Magic. So much so that he records a podcast during his commute into the office. Enjoy two new episodes every Friday!

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MEDIA

TRICK JARRETT & GAVIN VERHEY DAILYMTG PODCAST

Hear stories from the people behind Magic’s design & development, learn about different ways to play the game, and discover new ways for you to explore the Magic Multiverse!

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COMPLETE LIST OF PODCASTS

Jul 21 2017
#454: Flashback
#454: Flashback

40:46

In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.

Jul 21 2017
#455: Complexity
#455: Complexity

44:08

In this podcast, I talk about the role complexity plays in game design.

Jul 14 2017
#452: Amonkhet, Part 1
#452: Amonkhet, Part 1

41:36

I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.

Jul 14 2017
#453: Amonkhet, Part 2
#453: Amonkhet, Part 2

36:23

This is second part of my two-part series on the design of Amonkhet.

Jul 7 2017
#450: R&D Wave Three
#450: R&D Wave Three

38:26

From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."

Jul 7 2017
#451: Becoming a Game Designer
#451: Becoming a Game Designer

38:38

One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.

Jun 30 2017
#449: Counters
#449: Counters

In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.

Jun 30 2017
#448: Other Wizards Games, Part 2
#448: Other Wizards Games, Part 2

Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.

Jun 23 2017
#447: Other Wizards Games
#447: Other Wizards Games

38:41

Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.

Jun 23 2017
#446: 20 Lessons: Bluntness
#446: 20 Lessons: Bluntness

38:57

This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."

Jun 16 2017
#444: Vanilla Matters
#444: Vanilla Matters

40:54

On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the theme is so hard to do.

Jun 16 2017
#445: Frames
#445: Frames

35:48

I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.

Jun 9 2017
#442: New vs. Returning Worlds
#442: New vs. Returning Worlds

38:30

In this podcast, I talk about the difference of designing a set for a new world and designing for a returning one.

Jun 9 2017
#443: "Sparks"
#443: "Sparks"

39:22

One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.

Jun 2 2017
#440: Dungeons & Dragons
#440: Dungeons & Dragons

38:26

Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.

Jun 2 2017
#441: Prereleases
#441: Prereleases

35:30

This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.

May 26 2017
#438: Rarity
#438: Rarity

31:52

In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.

May 26 2017
#439: Other Teams
#439: Other Teams

26:53

I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.

May 24 2017
The Magic Story Podcast: Alison Luhrs and Kelly Digges
The Magic Story Podcast: Alison Luhrs and Kelly Digges

34:24

Blake sits down with Alison Luhrs and Kelly Digges to answer a slew of fan questions.

May 19 2017
#436: Great Designer Search 1, Part 1
#436: Great Designer Search 1, Part 1

41:15

This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.

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